THE DEBUG GUY
You are the
DEBUG GUY
And It's Your Job To Destroy The Corrupted File Hidden Deap Within This Half Finished Platformer. Luckily For You, You Get The Power Of
DEBUG MODE!
How To Use
DEBUG MODE
In DEBUG MODE You Can Levitate And Scale The Colourful Blocks Scattered Around The Levels.
Red Blocks Scale Vertically While Purple Blocks Scale Horizontally!
CONTROLS
-Walk With
WASD
-Hover Over The Boxes To Highlight Them
-Once Highlighted Hold Left Click To Drag Them Around
-Use Your Scroll Wheel To Scale The Colourful Boxes While Left Clicking
-And If You're Confused And Need To Restart Just Press R To Reset
PRE-MADE ASSETS
-Default Textures
-Ink
-Bitpap Font
-"Pleasant Porridge" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
-Jump SFX
-Impact SFX
-Interface SFX
-Impact_2_full.wav by Deganoth -- https://freesound.org/s/349131/ -- License: Attribution 4.0
-Unity Input System -Cinemachine
Updated | 5 days ago |
Status | Released |
Platforms | HTML5, Windows |
Author | CocoBot |
Genre | Platformer, Puzzle |
Made with | Unity |
Tags | Game Maker's Toolkit Jam |
Comments
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It really is an interesting mechanic. But holding the left click and scrolling at the same time was bit hard. I think that might have been just for me. Any way it is a really cool game.
It might be nice if there was another way to scale objects other than using the mouse wheel. My laptop doesn't have a mouse and doesn't have any input that seems to register as a mouse wheel (even though it can scroll using the mouse pad).
I enjoyed that! The visual style was my favorite aspect.
Thanks
Very cool!
Thanks